Sind Sie ein Super-Detektiv? Dann spielen Sie Super Cluedo! Spielmaterial: 1 Spielplan, 10 farbige Spielfiguren (Oberst von Gatow - gelb, Reverend Grün - grün. Super Cluedo von Parker aus dem Jahr mit extra großen Spielplan. das Spiel ist noch ungeöffnet und in Folie eingeschweißt. Sie haben hier nun die. Super Cluedo das Spiel hier für 27,49EUR günstig bestellen. Zuletzt aktualisiert am
super Cluedo Von Parker - Mehr verdächtige TatwaffenDas Spiel wurde von Parker und Hasbro herausgebracht. Super Cluedo[Bearbeiten | Quelltext bearbeiten]. Hierbei handelt. Super Cluedo das Spiel hier für 27,49EUR günstig bestellen. Zuletzt aktualisiert am Sind Sie ein Super-Detektiv? Dann spielen Sie Super Cluedo! Spielmaterial: 1 Spielplan, 10 farbige Spielfiguren (Oberst von Gatow - gelb, Reverend Grün - grün.
Super Cluedo Navigation menu VideoINSIDE THE 1986 VINTAGE WADDINGTONS SUPER CLUEDO CHALLENGE
LГsst du Super Cluedo Gewinne auf dein Konto Гberweisen, oder Super Cluedo of Dead. - Sie sind hierDann spielen Sie Super Cluedo! 12/7/ · Super Cluedo Challenge Detective Board Game by Waddingtons Complete. Click here to see similar items, and to buy from eBay. The ‘detective notes’ are large cards which open up, they have a wipeable finished to be written on. with pens, which are not included. Super Cluedo uses the same principle as Cluedo: you have to guess who the murderer is, what weapon he hit, and where. This combination consists of 3 cards that are removed at random from the game, the rest of the cards being distributed to the Super Cluedo (). (deckwashguys.com). Super Cluedo is the mystery-solving game with extra intrigue! It is up to you to visit the villa, on the giant-sized gameboard. Use your skills of deduction to establish the vital facts of the case, in the dark shadows where the sun cannot reach. Only a Super Detective can deduce in which of the 12 areas of the villa the murder took place.
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As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, the room they are in, and weapon.
The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present.
Suggesting an opponent's token is a legitimate board strategy; likewise the weapon icons, though esoteric. A player may even suggest himself or herself as the murderer and may include cards in their own hand.
Once a player makes a suggestion, the others are called upon to disprove it. If the player to their left holds any of the three named cards, that player must privately show one and only one of the cards to them.
Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so.
A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn.
The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion. However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave.
If all players except for one player have made an incorrect accusation, the remaining player automatically wins. If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual.
In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.
As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions.
Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.
Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.
Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a player's hand, but also which cards have been shown by another player.
It can also be useful in deducing which cards the other players have shown one another. For example, if Miss Scarlett disproves Rev. Green's accusation that Mrs.
Peacock did the crime in the Ballroom with the Candlestick, a player with both the Ballroom and Mrs. Peacock cards in their hand can then deduce that Miss Scarlett has the Candlestick.
A player makes a suggestion to learn which cards may be eliminated from suspicion. However, in some cases it may be advantageous for a player to include one of their own cards in a suggestion.
This technique can be used for both forcing a player to reveal a different card as well as misleading other players into believing a specific card is suspect.
Therefore, moving into a room already held in the player's hand may work to their advantage. Suggestions may also be used to thwart a player's opponent.
Since every suggestion results in a suspect token being re-located to the suggested room, a suggestion may be used to prevent another player from achieving their intended destination, preventing them from suggesting a particular room, especially if that player appears to be getting close to a solution.
One reason the game is enjoyed by many ages and skill levels is that the complexity of note-taking can increase as a player becomes more skillful.
Beginners may simply mark off the cards they have been shown; more advanced players will keep track of who has and who does not have a particular card, possibly with the aid of an additional grid.
Expert players may keep track of each suggestion made, knowing that the player who answers it must have at least one of the cards named; which one can be deduced by later events.
Clue can be played in a non—face-to-face environment such as Zoom. The board can easily be created as an Excel Spreadsheet and "shared" by the Clue Master, who is a non-playing individual.
After determining the number of players, the Clue Master Host randomly determines the three, randomly-selected, solution cards.
Super Cluedo uses the same principle as Cluedo: you have to guess who the murderer is, what weapon he hit, and where.
This combination consists of 3 cards that are removed at random from the game, the rest of the cards being distributed to the players.
Then begins the game where each player will try to find out which cards each player has in hand, and so find the three that have been discarded.
The Super Cluedo "Super" is justified by the presence of more weapons, characters, and places, which allows more detectives to compete.
Download the rule for Super Cluedo or any other documents scenarios, goodies, pedagogical sheet, erratum, See all available files. If you like this game, compare its price in the shops referenced on the site See all shops.
Note: You should know that the products being compared may be from different editions, be subject to language rules, and so on.
Always check the product description made by the merchant himself before buying it! The box reverse is still the same as the previous German edition and even though they've attempted to blur out the room names on the board, they've clearly left the German Dining Room label.
Brown announces the 10 suspects, but only 9 are pictures on the box. Where did Madame Mystique go?? And why didn't they change her name back to a color?
The same goes for Mr. De'ath who also loses his mustache from the card to the box. That is just sad The board really is great, but it's hard to distinguish the surrounding beach sand from concrete and it looks a little strange.
The Study which should have really been called the Studio cleverly has pictures of Plum, Green and Scarlett. There are only two uncomfortable looking side chairs.
Why would it be called a Lounge? And the card for the room is equally confusing. Where would there be a lead pipe to take from and return to this room?
Overall, this is definitely a beautiful game. But the devil is in the details which makes it a little disappointing. End Panel Side Panel.
Boddy's cook, housekeeper, and nanny to Mr. Boddy's nephew, John. Originally known as Nurse White before her name was changed following the first edition's publication, she rolls third in the game.
She has seen many wars go by and has an eye squint from spying in keyholes. In the film, she is portrayed by Madeline Kahn and is depicted as the widow of a nuclear physicist whose death she is suspected of being behind.
In Ending C, she kills Yvette out of jealousy upon discovering she had an affair with her husband before being exposed and arrested.
Originally patented as " the Rev Mr Green " in the UK, or as Reverend Green in the American original copy, he is a hypocritical Anglican priest who wavers when the subject is murder.
In North America, Mr. Green has taken money-oriented roles from mobster to businessman. Parker Brothers insisted on the name change, believing that the American public would object to a parson as a murder suspect.
In the version, Reverend Green is a former ordained minister in the UK version and John Green is an Evangelical minister who has a reputation for fraud, money laundering, and smuggling.
In the film, he is portrayed by Michael McKean and is depicted as a closeted gay man who is concerned that his secret might cost him his job as a State Department employee.
Peacock is a stock grande dame and an elderly yet attractive woman who nearly always maintains her dignity and rolls fifth in the game.
In Clue Master Detective , her full name is Henrietta Peacock and is depicted as an elderly ornithologist with a specialty in birds of prey.
She wanted Mr. Boddy to turn his manor into a bird sanctuary as part of a donation to the Peacock Salvation Society.
In the film, she is portrayed by Eileen Brennan and is depicted as the wife of a U. Senator who is accused of taking bribes. In the film's second ending, or Ending B, she kills Mr.
Boddy, Yvette, Mr. Boddy's cook, as well as a passing motorist, cop, and singing telegram girl to prevent her secrets from being exposed.
While the others discover her crimes, Mrs. Peacock attempts to escape, only to be arrested on her way out. In Ending C, she only kills the cook before she is exposed and arrested.
Professor Plum is a quick-witted, sometimes young or middle-aged professor who rolls last in the game. In Clue Master Detective , his full name is Edgar Plum and is depicted as a shady archaeologist and the head of the local school's Archaeology Department.